Using Banjo's time functions for elapsed time tracking and sleeping.
Using Banjo's time functions for elapsed time tracking and sleeping.This demonstrates bj_run_time() for measuring elapsed time and bj_sleep() for pausing execution. These are essential for frame timing, animations, and timed events.
#define BJ_AUTOMAIN_CALLBACKS
int bj_app_begin(
void** user_data,
int argc,
char* argv[]) {
(void)user_data; (void)argc; (void)argv;
return bj_callback_exit_error;
}
return bj_callback_continue;
}
(void)user_data;
return elapsed >= 3.0 ? bj_callback_exit_success : bj_callback_continue;
}
(void)user_data;
return status;
}
int bj_app_begin(void **user_data, int argc, char *argv[])
Definition audio_pcm.c:25
int bj_app_iterate(void *user_data)
Definition audio_pcm.c:60
int bj_app_end(void *user_data, int status)
Definition audio_pcm.c:84
#define bj_trace(...)
Log a message using the BJ_LOG_TRACE level.
Definition log.h:77
bj_bool bj_begin(int systems, struct bj_error **error)
Initializes the system.
void bj_end(void)
De-initializes the system.
@ BJ_NO_SYSTEM
Definition system.h:18
void bj_sleep(int milliseconds)
Suspends the current thread for a specified duration.
double bj_run_time(void)
Gets the current time in seconds since Banjo initialization.
Logging utility functions.
Portable main substitution and application callback facilities.
Header file for system interactions.
Header file for time manipulation utilities.