Banjo API 0.0.1
C99 game development API
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Data Structures
Here are the data structures with brief descriptions:
 Cbj_angular_2dAngular
 Cbj_audio_play_note_dataDefine parameters for generating simple waveforms
 Cbj_audio_propertiesDescribe properties of an audio device
 Cbj_build_infoStructure holding build information of the binary
 Cbj_button_eventRepresent a mouse button event
 Cbj_cliParser context and argument list descriptor
 Cbj_cli_argumentDescriptor for a single command line argument
 Cbj_cursor_eventRepresent a mouse cursor movement event
 Cbj_enter_eventRepresent a mouse enter or leave event
 Cbj_errorError structure
 Cbj_eventRepresent a generic window-related event
 Cbj_event.__unnamed0__
 Cbj_key_eventRepresent a keyboard key event
 Cbj_mat3x2Struct bj_mat3x2: 3×2 column-major matrix backed by struct bj_vec2
 Cbj_mat3x3
 Cbj_mat4x3Struct bj_mat4x3: 4×3 column-major matrix backed by struct bj_vec3
 Cbj_mat4x4Struct bj_mat4x4: 4×4 column-major matrix backed by struct bj_vec4
 Cbj_memory_callbacksCustom allocation callbacks
 Cbj_particle_2d2D point mass state and physical properties
 Cbj_pcg32PCG32 generator state
 Cbj_rectRepresents a rectangle with position and dimensions
 Cbj_rigid_body_2dRigid body with translational and angular components
 Cbj_stopwatchStructure representing a simple stopwatch
 Cbj_vec2Struct bj_vec2: 2D vector of bj_real values
 Cbj_vec3Struct bj_vec3: 3D vector of bj_real values
 Cbj_vec4Struct bj_vec4: 4D vector of bj_real values