Banjo API 0.0.1
C99 game development API
|
Cbj_angular_2d_t | Angular |
Cbj_audio_layer_create_info | Declare a backend and its constructor function |
Cbj_audio_layer_t | Represent an audio backend (ALSA, MME, etc) |
Cbj_audio_play_note_data_t | Define parameters for generating simple waveforms |
Cbj_audio_properties_t | Describe properties of an audio device |
Cbj_build_info | Structure holding build information of the binary |
Cbj_button_event_t | Represent a mouse button event |
Cbj_cursor_event_t | Represent a mouse cursor movement event |
Cbj_enter_event_t | Represent a mouse enter or leave event |
Cbj_error | Error structure |
Cbj_event_t | Represent a generic window-related event |
Cbj_event_t.__unnamed0__ | |
Cbj_key_event_t | Represent a keyboard key event |
Cbj_memory_callbacks | Custom allocation callbacks |
Cbj_particle_2d_t | 2D point mass state and physical properties |
Cbj_pcg32_t | PCG32 generator state |
Cbj_rect_t | Represents a rectangle with position and dimensions |
Cbj_rigid_body_2d_t | Rigid body with translational and angular components |
Cbj_stopwatch | Structure representing a simple stopwatch |
Cbj_video_layer_create_info | Structure used to declare a video backend implementation |
Cbj_video_layer_t | Structure describing a video layer backend |