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Banjo API 0.0.1
C99 game development API
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| Cbj_angular_2d | Angular |
| Cbj_audio_play_note_data | Define parameters for generating simple waveforms |
| Cbj_audio_properties | Describe properties of an audio device |
| Cbj_build_info | Structure holding build information of the binary |
| Cbj_button_event | Represent a mouse button event |
| Cbj_cli | Parser context and argument list descriptor |
| Cbj_cli_argument | Descriptor for a single command line argument |
| Cbj_cursor_event | Represent a mouse cursor movement event |
| Cbj_enter_event | Represent a mouse enter or leave event |
| Cbj_error | Error structure |
| Cbj_event | Represent a generic window-related event |
| Cbj_event.__unnamed0__ | |
| Cbj_key_event | Represent a keyboard key event |
| Cbj_mat3x2 | Struct bj_mat3x2: 3×2 column-major matrix backed by struct bj_vec2 |
| Cbj_mat3x3 | |
| Cbj_mat4x3 | Struct bj_mat4x3: 4×3 column-major matrix backed by struct bj_vec3 |
| Cbj_mat4x4 | Struct bj_mat4x4: 4×4 column-major matrix backed by struct bj_vec4 |
| Cbj_memory_callbacks | Custom allocation callbacks |
| Cbj_particle_2d | 2D point mass state and physical properties |
| Cbj_pcg32 | PCG32 generator state |
| Cbj_rect | Represents a rectangle with position and dimensions |
| Cbj_rigid_body_2d | Rigid body with translational and angular components |
| Cbj_stopwatch | Structure representing a simple stopwatch |
| Cbj_vec2 | Struct bj_vec2: 2D vector of bj_real values |
| Cbj_vec3 | Struct bj_vec3: 3D vector of bj_real values |
| Cbj_vec4 | Struct bj_vec4: 4D vector of bj_real values |