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Banjo API 0.0.1
C99 game development API
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| Cbj_angular_2d_t | Angular |
| Cbj_audio_layer_create_info | Declare a backend and its constructor function |
| Cbj_audio_layer_t | Represent an audio backend (ALSA, MME, etc) |
| Cbj_audio_play_note_data_t | Define parameters for generating simple waveforms |
| Cbj_audio_properties_t | Describe properties of an audio device |
| Cbj_build_info | Structure holding build information of the binary |
| Cbj_button_event_t | Represent a mouse button event |
| Cbj_cursor_event_t | Represent a mouse cursor movement event |
| Cbj_enter_event_t | Represent a mouse enter or leave event |
| Cbj_error | Error structure |
| Cbj_event_t | Represent a generic window-related event |
| Cbj_event_t.__unnamed0__ | |
| Cbj_key_event_t | Represent a keyboard key event |
| Cbj_mat3x2_t | Bj_mat3x2: 3×2 column-major matrix backed by bj_vec2 |
| Cbj_mat3x3_t | |
| Cbj_mat4x3_t | Bj_mat4x3: 4×3 column-major matrix backed by bj_vec3 |
| Cbj_mat4x4_t | Bj_mat4x4: 4×4 column-major matrix backed by bj_vec4 |
| Cbj_memory_callbacks | Custom allocation callbacks |
| Cbj_particle_2d_t | 2D point mass state and physical properties |
| Cbj_pcg32_t | PCG32 generator state |
| Cbj_rect_t | Represents a rectangle with position and dimensions |
| Cbj_rigid_body_2d_t | Rigid body with translational and angular components |
| Cbj_stopwatch | Structure representing a simple stopwatch |
| Cbj_vec2_t | Bj_vec2: 2D vector of bj_real values |
| Cbj_vec3_t | Bj_vec3: 3D vector of bj_real values |
| Cbj_vec4_t | Bj_vec4: 4D vector of bj_real values |
| Cbj_video_layer_create_info | Structure used to declare a video backend implementation |
| Cbj_video_layer_t | Structure describing a video layer backend |