Text rendering with built-in fonts, ANSI colors, and printf-style formatting.
Text rendering with built-in fonts, ANSI colors, and printf-style formatting.Banjo includes bitmap text rendering with a built-in font. No external font files are needed. Text can be rendered with ANSI escape codes for inline colors, printf-style formatting, and various transparency modes.
#define BJ_AUTOMAIN_CALLBACKS
bj_draw_text(bmp, 20, 20, 18, white,
"\x1B[31mRED\x1B[0m normal");
bj_draw_text(bmp, 20, 52, 18, white,
"\x1B[94mBrightBlue\x1B[0m + default");
bj_draw_text(bmp, 20, 84, 18, white,
"\x1B[38;2;255;128;0mTruecolor Orange\x1B[0m");
bj_draw_textf(bmp, 20, 230, 18, white,
"Score: %d Lives: %u", -123, 3);
bj_draw_textf(bmp, 20, 260, 18, white,
"Zero-pad: %08u Left: %-8u|", 42, 42);
bj_draw_textf(bmp, 20, 290, 18, white,
"Name: %.5s Pi≈%.3f (note: if %%f not supported, skip)",
"Banjo", 3.14159);
bj_draw_textf(bmp, 20, 320, 18, white,
"HEX: 0x%08X oct: %o ptr: %p", 0xDEADBEEF, 0755, (
void*)bmp);
bj_draw_textf(bmp, 20, 350, 18, white,
"Width(*)=%*u Prec(*)=%. *u", 6, 123, 4, 123);
unsigned long long big = 18446744073709551615ull;
bj_draw_textf(bmp, 20, 380, 18, white,
"ll: %llu l: %ld h: %hd hh: %hhu",
big, (long)-123456, (short)1234, (unsigned char)255);
}
int bj_app_begin(
void** user_data,
int argc,
char* argv[]) {
(void)user_data; (void)argc; (void)argv;
return bj_callback_exit_error;
}
return bj_callback_continue;
}
(void)user_data;
? bj_callback_exit_success
: bj_callback_continue;
}
(void)user_data;
return status;
}
int bj_app_begin(void **user_data, int argc, char *argv[])
Definition audio_pcm.c:25
int bj_app_iterate(void *user_data)
Definition audio_pcm.c:60
int bj_app_end(void *user_data, int status)
Definition audio_pcm.c:84
Header file for Bitmap type.
bj_renderer * renderer
Definition bitmap_blit.c:25
bj_window * window
Definition bitmap_blit.c:24
Sytem event management API.
uint32_t bj_make_bitmap_pixel(struct bj_bitmap *bitmap, uint8_t red, uint8_t green, uint8_t blue)
Returns an opaque value representing a pixel color, given its RGB composition.
void bj_blit_text(struct bj_bitmap *dst, int x, int y, unsigned height, uint32_t fg_native, uint32_t bg_native, bj_mask_bg_mode mode, const char *text)
Prints text with explicit foreground/background and background mode.
void bj_draw_textf(struct bj_bitmap *bitmap, int x, int y, unsigned height, uint32_t fg_native, const char *fmt,...)
Prints formatted text into a bitmap, similar to printf.
void bj_draw_text(struct bj_bitmap *dst, int x, int y, unsigned height, uint32_t fg_native, const char *text)
Prints text using the default foreground color and transparent background.
@ BJ_MASK_BG_OPAQUE
Opaque band: mix(background, foreground, mask)
Definition bitmap.h:628
@ BJ_MASK_BG_REV_TRANSPARENT
Carved: mix(destination, background, 1-mask)
Definition bitmap.h:629
struct bj_bitmap bj_bitmap
Definition api.h:270
struct bj_renderer bj_renderer
Definition api.h:288
struct bj_window bj_window
Definition api.h:296
void bj_dispatch_events(void)
Poll and dispatch all pending events.
void bj_close_on_escape(struct bj_window *window, const struct bj_key_event *event, void *user_data)
Handle the ESC key to close a window.
bj_key_callback_fn bj_set_key_callback(bj_key_callback_fn callback, void *user_data)
Set the global callback for keyboard key events.
void bj_present(struct bj_renderer *renderer, struct bj_window *window)
Present the framebuffer to a window.
struct bj_renderer * bj_create_renderer(enum bj_renderer_type type, struct bj_error **error)
Create a new renderer instance.
struct bj_bitmap * bj_get_framebuffer(struct bj_renderer *renderer)
Get the renderer's framebuffer.
bj_bool bj_renderer_configure(struct bj_renderer *renderer, struct bj_window *window, struct bj_error **error)
Configure a renderer for a specific window.
void bj_destroy_renderer(struct bj_renderer *renderer)
Destroy a renderer and free associated resources.
@ BJ_RENDERER_TYPE_SOFTWARE
Software (CPU-based) renderer.
Definition renderer.h:35
bj_bool bj_begin(int systems, struct bj_error **error)
Initializes the system.
void bj_end(void)
De-initializes the system.
@ BJ_VIDEO_SYSTEM
Definition system.h:20
void bj_sleep(int milliseconds)
Suspends the current thread for a specified duration.
struct bj_window * bj_bind_window(const char *title, uint16_t x, uint16_t y, uint16_t width, uint16_t height, uint8_t flags, struct bj_error **error)
Create a new struct bj_window with the specified attributes.
bj_bool bj_should_close_window(struct bj_window *window)
Get the close flag state of a window.
void bj_unbind_window(struct bj_window *window)
Deletes a struct bj_window object and releases associated memory.
Logging utility functions.
Portable main substitution and application callback facilities.
static void draw()
Definition physics_kinematics.c:136
Rendering backend interface.
Header file for system interactions.
Header file for time manipulation utilities.
Header file for bj_window type.