Banjo API
0.0.1
C99 game development API
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Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- m -
bj_make_bitmap_pixel() :
bitmap.h
bj_make_bitmap_rgb() :
bitmap.h
bj_make_pixel_rgb() :
pixel.h
bj_malloc() :
memory.h
bj_malloc_fn :
memory.h
bj_mask_bg_mode :
bitmap.h
bj_mat3 :
mat.h
bj_mat3_add() :
mat.h
bj_mat3_col() :
mat.h
bj_mat3_copy() :
mat.h
bj_mat3_from_mat3x2() :
mat.h
bj_mat3_identity() :
mat.h
bj_mat3_inverse() :
mat.h
bj_mat3_mul() :
mat.h
bj_mat3_mul_point() :
mat.h
bj_mat3_mul_vec3() :
mat.h
bj_mat3_mul_vector2() :
mat.h
bj_mat3_ortho() :
mat.h
bj_mat3_rotate() :
mat.h
bj_mat3_row() :
mat.h
bj_mat3_scale() :
mat.h
bj_mat3_scale_xy() :
mat.h
bj_mat3_shear() :
mat.h
bj_mat3_sub() :
mat.h
bj_mat3_translation() :
mat.h
bj_mat3_translation_inplace() :
mat.h
bj_mat3_transpose() :
mat.h
bj_mat3_viewport() :
mat.h
bj_mat3x2 :
mat.h
bj_mat3x2_from_mat3() :
mat.h
bj_mat3x2_identity() :
mat.h
bj_mat3x2_mul() :
mat.h
bj_mat3x2_mul_dir() :
mat.h
bj_mat3x2_mul_point() :
mat.h
bj_mat3x2_rotate() :
mat.h
bj_mat3x2_scale() :
mat.h
bj_mat3x2_translate() :
mat.h
bj_mat3x3 :
mat.h
bj_mat4 :
mat.h
bj_mat4_add() :
mat.h
bj_mat4_col() :
mat.h
bj_mat4_copy() :
mat.h
bj_mat4_from_mat4x3() :
mat.h
bj_mat4_from_quat() :
quat.h
bj_mat4_frustum() :
mat.h
bj_mat4_identity() :
mat.h
bj_mat4_inverse() :
mat.h
bj_mat4_lookat() :
mat.h
bj_mat4_mul() :
mat.h
bj_mat4_mul_outer() :
mat.h
bj_mat4_mul_vec4() :
mat.h
bj_mat4_ortho() :
mat.h
bj_mat4_orthonormalize() :
mat.h
bj_mat4_perspective() :
mat.h
bj_mat4_rotate() :
mat.h
bj_mat4_rotate_arcball() :
mat.h
bj_mat4_rotate_from_quat() :
quat.h
bj_mat4_rotate_x() :
mat.h
bj_mat4_rotate_y() :
mat.h
bj_mat4_rotate_z() :
mat.h
bj_mat4_row() :
mat.h
bj_mat4_scale() :
mat.h
bj_mat4_scale_xyz() :
mat.h
bj_mat4_sub() :
mat.h
bj_mat4_translation() :
mat.h
bj_mat4_translation_inplace() :
mat.h
bj_mat4_transpose() :
mat.h
bj_mat4_viewport() :
mat.h
bj_mat4x3 :
mat.h
bj_mat4x3_from_mat4() :
mat.h
bj_mat4x3_identity() :
mat.h
bj_mat4x3_lookat() :
mat.h
bj_mat4x3_mul() :
mat.h
bj_mat4x3_mul_dir() :
mat.h
bj_mat4x3_mul_point() :
mat.h
bj_mat4x3_rotate_x() :
mat.h
bj_mat4x3_rotate_y() :
mat.h
bj_mat4x3_rotate_z() :
mat.h
bj_mat4x3_scale() :
mat.h
bj_mat4x3_translate() :
mat.h
bj_mat4x4 :
mat.h
bj_max :
math.h
bj_max_pcg32() :
random.h
bj_maxd :
math.h
bj_maxf :
math.h
bj_maxl :
math.h
bj_memcmp() :
memory.h
bj_memcpy() :
memory.h
bj_memmove() :
memory.h
bj_memory_callbacks :
memory.h
bj_memset() :
memory.h
bj_memzero() :
memory.h
bj_min :
math.h
bj_min_pcg32() :
random.h
bj_mind :
math.h
bj_minf :
math.h
bj_minl :
math.h
bj_mod() :
math.h
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