Banjo API
0.0.1
C99 game development API
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Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- m -
bj_make_bitmap_pixel() :
bitmap.h
bj_make_bitmap_rgb() :
bitmap.h
bj_make_pixel_rgb() :
pixel.h
bj_malloc() :
memory.h
bj_malloc_fn :
memory.h
bj_mask_bg_mode :
bitmap.h
bj_mat3 :
mat.h
bj_mat3_add() :
mat.h
bj_mat3_col() :
mat.h
bj_mat3_copy() :
mat.h
bj_mat3_determinant() :
mat.h
bj_mat3_from_mat3x2() :
mat.h
bj_mat3_invert() :
mat.h
bj_mat3_invert_unsafe() :
mat.h
bj_mat3_mul() :
mat.h
bj_mat3_mul_scalar() :
mat.h
bj_mat3_row() :
mat.h
bj_mat3_set_identity() :
mat.h
bj_mat3_set_ortho() :
mat.h
bj_mat3_set_rotation_z() :
mat.h
bj_mat3_set_scaling_xy() :
mat.h
bj_mat3_set_shear_xy() :
mat.h
bj_mat3_set_translation() :
mat.h
bj_mat3_set_viewport() :
mat.h
bj_mat3_sub() :
mat.h
bj_mat3_transform_point() :
mat.h
bj_mat3_transform_vec3() :
mat.h
bj_mat3_translate() :
mat.h
bj_mat3_transpose() :
mat.h
bj_mat3x2 :
mat.h
bj_mat3x2_from_mat3() :
mat.h
bj_mat3x2_mul() :
mat.h
bj_mat3x2_set_identity() :
mat.h
bj_mat3x2_set_rotation_z() :
mat.h
bj_mat3x2_set_scaling_xy() :
mat.h
bj_mat3x2_set_translation() :
mat.h
bj_mat3x2_transform_dir() :
mat.h
bj_mat3x2_transform_point() :
mat.h
bj_mat3x3 :
mat.h
bj_mat4 :
mat.h
bj_mat4_add() :
mat.h
bj_mat4_col() :
mat.h
bj_mat4_copy() :
mat.h
bj_mat4_from_mat4x3() :
mat.h
bj_mat4_invert() :
mat.h
bj_mat4_invert_unsafe() :
mat.h
bj_mat4_mul() :
mat.h
bj_mat4_mul_scalar() :
mat.h
bj_mat4_orthonormalize() :
mat.h
bj_mat4_rotate_arcball() :
mat.h
bj_mat4_rotate_axis_andle() :
mat.h
bj_mat4_rotate_x() :
mat.h
bj_mat4_rotate_y() :
mat.h
bj_mat4_rotate_z() :
mat.h
bj_mat4_row() :
mat.h
bj_mat4_scale_axes() :
mat.h
bj_mat4_set_frustum() :
mat.h
bj_mat4_set_identity() :
mat.h
bj_mat4_set_lookat() :
mat.h
bj_mat4_set_ortho() :
mat.h
bj_mat4_set_outer_product() :
mat.h
bj_mat4_set_perspective() :
mat.h
bj_mat4_set_translation() :
mat.h
bj_mat4_set_viewport() :
mat.h
bj_mat4_sub() :
mat.h
bj_mat4_transform_vec4() :
mat.h
bj_mat4_translate() :
mat.h
bj_mat4_transpose() :
mat.h
bj_mat4x3 :
mat.h
bj_mat4x3_from_mat4() :
mat.h
bj_mat4x3_mul() :
mat.h
bj_mat4x3_set_identity() :
mat.h
bj_mat4x3_set_rotation_x() :
mat.h
bj_mat4x3_set_rotation_y() :
mat.h
bj_mat4x3_set_rotation_z() :
mat.h
bj_mat4x3_set_scaling_xyz() :
mat.h
bj_mat4x3_set_translation() :
mat.h
bj_mat4x3_transform_dir() :
mat.h
bj_mat4x3_transform_point() :
mat.h
bj_mat4x4 :
mat.h
bj_max :
math.h
bj_max_pcg32() :
random.h
bj_maxd :
math.h
bj_maxf :
math.h
bj_maxl :
math.h
bj_memcmp() :
memory.h
bj_memcpy() :
memory.h
bj_memmove() :
memory.h
bj_memory_callbacks :
memory.h
bj_memset() :
memory.h
bj_memzero() :
memory.h
bj_min :
math.h
bj_min_pcg32() :
random.h
bj_mind :
math.h
bj_minf :
math.h
bj_minl :
math.h
bj_mod() :
math.h
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