Banjo API 0.0.1
C99 game development API
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bitmap_blit.c

Bitmap blitting - copying rectangular regions between bitmaps.

Bitmap blitting - copying rectangular regions between bitmaps.Blitting (BLock Image Transfer) is the fundamental operation for composing images. This example loads multiple images, blits them onto an off-screen bitmap to create a composite scene, then displays the result. This technique is essential for sprites, tiling, and UI composition.

#define BJ_AUTOMAIN_CALLBACKS
#include <banjo/bitmap.h>
#include <banjo/event.h>
#include <banjo/log.h>
#include <banjo/main.h>
#include <banjo/memory.h>
#include <banjo/renderer.h>
#include <banjo/system.h>
#include <banjo/time.h>
#include <banjo/window.h>
#define WINDOW_W 800
#define WINDOW_H 600
int bj_app_begin(void** user_data, int argc, char* argv[]) {
(void)user_data; (void)argc; (void)argv;
// Create an off-screen bitmap to compose our final image. This is where
// we'll blit all the source images before displaying the result.
// Load source images that we'll composite together.
bj_bitmap* bmp_blackbuck_512_512 = bj_create_bitmap_from_file(BANJO_ASSETS_DIR"/bmp/blackbuck.bmp", 0);
bj_bitmap* bmp_greenland_grid_velo_762_1309 = bj_create_bitmap_from_file(BANJO_ASSETS_DIR"/bmp/greenland_grid_velo.bmp", 0);
bj_bitmap* bmp_lena_512_512 = bj_create_bitmap_from_file(BANJO_ASSETS_DIR"/bmp/lena.bmp", 0);
bj_bitmap* bmp_snail_256_256 = bj_create_bitmap_from_file(BANJO_ASSETS_DIR"/bmp/snail.bmp", 0);
// bj_blit() copies a rectangular region from source to destination.
// Parameters: source bitmap, source rect, dest bitmap, dest rect, operation
//
// Source rect defines what region to copy (x, y, width, height).
// Dest rect only needs x, y for position (width/height from source rect).
// BJ_BLIT_OP_COPY is a direct pixel copy with no blending.
//
// This is efficient for sprite rendering - load one sprite sheet and blit
// individual frames or tiles as needed.
bj_blit(bmp_greenland_grid_velo_762_1309, &(bj_rect){.x = 0, .y = 0, .w = 762, .h = 1309}, bmp_rendering, & (bj_rect){.x = 20, .y = 0}, BJ_BLIT_OP_COPY);
bj_blit(bmp_blackbuck_512_512, &(bj_rect){.x = 100, .y = 100, .w = 512, .h = 512}, bmp_rendering, & (bj_rect){.x = 100, .y = 200}, BJ_BLIT_OP_COPY);
bj_blit(bmp_snail_256_256, &(bj_rect){.x = 0, .y = 0, .w = 256, .h = 256}, bmp_rendering, & (bj_rect){.x = 500, .y = 130}, BJ_BLIT_OP_COPY);
// Destroy source bitmaps after blitting. The pixels are copied, so we
// don't need to keep the sources in memory.
bj_destroy_bitmap(bmp_snail_256_256);
bj_destroy_bitmap(bmp_lena_512_512);
bj_destroy_bitmap(bmp_greenland_grid_velo_762_1309);
bj_destroy_bitmap(bmp_blackbuck_512_512);
return bj_callback_exit_error;
}
window = bj_bind_window("Blitmap Blit", 0, 0, WINDOW_W, WINDOW_H, 0, 0);
// Blit the composed image to the framebuffer for display.
return bj_callback_continue;
}
int bj_app_iterate(void* user_data) {
(void)user_data;
bj_sleep(30);
? bj_callback_exit_success
: bj_callback_continue;
}
int bj_app_end(void* user_data, int status) {
(void)user_data;
bj_end();
return status;
}
int bj_app_begin(void **user_data, int argc, char *argv[])
Definition audio_pcm.c:25
int bj_app_iterate(void *user_data)
Definition audio_pcm.c:60
int bj_app_end(void *user_data, int status)
Definition audio_pcm.c:84
Header file for Bitmap type.
bj_renderer * renderer
Definition bitmap_blit.c:25
#define WINDOW_W
Definition bitmap_blit.c:21
bj_window * window
Definition bitmap_blit.c:24
#define WINDOW_H
Definition bitmap_blit.c:22
Sytem event management API.
void bj_clear_bitmap(struct bj_bitmap *bitmap)
Fills the entire bitmap with the clear color.
struct bj_bitmap * bj_create_bitmap_from_file(const char *path, struct bj_error **error)
Creates a new bitmap by loading from a file.
bj_bool bj_blit(const struct bj_bitmap *src, const struct bj_rect *src_area, struct bj_bitmap *dst, const struct bj_rect *dst_area, enum bj_blit_op op)
Bitmap blitting operation from a source to a destination bitmap.
uint32_t bj_make_bitmap_pixel(struct bj_bitmap *bitmap, uint8_t red, uint8_t green, uint8_t blue)
Returns an opaque value representing a pixel color, given its RGB composition.
struct bj_bitmap * bj_create_bitmap(size_t width, size_t height, enum bj_pixel_mode mode, size_t stride)
Creates a new struct bj_bitmap with the specified width and height.
void bj_set_bitmap_color(struct bj_bitmap *bitmap, uint32_t color, uint8_t roles)
Sets one or more color properties of a bitmap.
void bj_destroy_bitmap(struct bj_bitmap *bitmap)
Deletes a struct bj_bitmap object and releases associated memory.
@ BJ_BLIT_OP_COPY
Copy source to destination (fast path when formats match)
Definition bitmap.h:49
@ BJ_BITMAP_CLEAR_COLOR
Clear/fill color for bj_clear_bitmap()
Definition bitmap.h:74
struct bj_bitmap bj_bitmap
Definition api.h:270
struct bj_renderer bj_renderer
Definition api.h:288
struct bj_window bj_window
Definition api.h:296
void bj_dispatch_events(void)
Poll and dispatch all pending events.
void bj_close_on_escape(struct bj_window *window, const struct bj_key_event *event, void *user_data)
Handle the ESC key to close a window.
bj_key_callback_fn bj_set_key_callback(bj_key_callback_fn callback, void *user_data)
Set the global callback for keyboard key events.
Represents a rectangle with position and dimensions.
Definition rect.h:19
@ BJ_PIXEL_MODE_BGR24
24bpp BGR
Definition pixel.h:26
void bj_present(struct bj_renderer *renderer, struct bj_window *window)
Present the framebuffer to a window.
struct bj_renderer * bj_create_renderer(enum bj_renderer_type type, struct bj_error **error)
Create a new renderer instance.
struct bj_bitmap * bj_get_framebuffer(struct bj_renderer *renderer)
Get the renderer's framebuffer.
bj_bool bj_renderer_configure(struct bj_renderer *renderer, struct bj_window *window, struct bj_error **error)
Configure a renderer for a specific window.
void bj_destroy_renderer(struct bj_renderer *renderer)
Destroy a renderer and free associated resources.
@ BJ_RENDERER_TYPE_SOFTWARE
Software (CPU-based) renderer.
Definition renderer.h:35
bj_bool bj_begin(int systems, struct bj_error **error)
Initializes the system.
void bj_end(void)
De-initializes the system.
@ BJ_VIDEO_SYSTEM
Definition system.h:20
void bj_sleep(int milliseconds)
Suspends the current thread for a specified duration.
struct bj_window * bj_bind_window(const char *title, uint16_t x, uint16_t y, uint16_t width, uint16_t height, uint8_t flags, struct bj_error **error)
Create a new struct bj_window with the specified attributes.
bj_bool bj_should_close_window(struct bj_window *window)
Get the close flag state of a window.
void bj_unbind_window(struct bj_window *window)
Deletes a struct bj_window object and releases associated memory.
Logging utility functions.
Portable main substitution and application callback facilities.
All memory-related functions, including custom allocators.
Rendering backend interface.
bj_bitmap * bmp_rendering
Definition sprite_animation.c:36
Header file for system interactions.
Header file for time manipulation utilities.
Header file for bj_window type.