Banjo API 0.0.1
C99 game development API
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sprite_animation.c File Reference
#include <banjo/bitmap.h>
#include <banjo/event.h>
#include <banjo/log.h>
#include <banjo/main.h>
#include <banjo/memory.h>
#include <banjo/renderer.h>
#include <banjo/system.h>
#include <banjo/time.h>
#include <banjo/window.h>
Include dependency graph for sprite_animation.c:

Macros

#define BJ_AUTOMAIN_CALLBACKS
#define SPRITE_W   24
#define SPRITE_H   24
#define FRAMES   7
#define WINDOW_W   240
#define WINDOW_H   240

Functions

int bj_app_begin (void **user_data, int argc, char *argv[])
int bj_app_iterate (void *user_data)
int bj_app_end (void *user_data, int status)

Variables

bj_windowwindow = 0
bj_rendererrenderer = 0
bj_bitmapp_window_framebuffer = 0
size_t frame_count = 1
bj_bitmapbmp_rendering = 0
bj_bitmapbmp_sprite_sheet = 0

Macro Definition Documentation

◆ BJ_AUTOMAIN_CALLBACKS

#define BJ_AUTOMAIN_CALLBACKS

◆ FRAMES

#define FRAMES   7

◆ SPRITE_H

#define SPRITE_H   24

◆ SPRITE_W

#define SPRITE_W   24

◆ WINDOW_H

#define WINDOW_H   240

◆ WINDOW_W

#define WINDOW_W   240

Function Documentation

◆ bj_app_begin()

int bj_app_begin ( void ** user_data,
int argc,
char * argv[] )

◆ bj_app_end()

int bj_app_end ( void * user_data,
int status )

◆ bj_app_iterate()

int bj_app_iterate ( void * user_data)

Variable Documentation

◆ bmp_rendering

◆ bmp_sprite_sheet

bj_bitmap* bmp_sprite_sheet = 0

◆ frame_count

size_t frame_count = 1

◆ p_window_framebuffer

bj_bitmap* p_window_framebuffer = 0

◆ renderer

bj_renderer* renderer = 0

◆ window

bj_window* window = 0