Banjo API 0.0.1
C99 game development API
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sprite_animation.c

Frame-based sprite animation using sprite sheets.

Frame-based sprite animation using sprite sheets.Sprite animation works by loading a sprite sheet (multiple frames arranged in a grid) and blitting one frame at a time. By cycling through frames over time, the sprite appears to animate. This example demonstrates the core technique: use a frame counter to calculate which horizontal slice of the sprite sheet to blit each iteration.

#define BJ_AUTOMAIN_CALLBACKS
#include <banjo/bitmap.h>
#include <banjo/event.h>
#include <banjo/log.h>
#include <banjo/main.h>
#include <banjo/memory.h>
#include <banjo/renderer.h>
#include <banjo/system.h>
#include <banjo/time.h>
#include <banjo/window.h>
// This sprite sheet has 7 frames arranged horizontally, each 24x24 pixels.
// Frame layout: [0][1][2][3][4][5][6]
#define SPRITE_W 24
#define SPRITE_H 24
#define FRAMES 7
#define WINDOW_W 240
#define WINDOW_H 240
// Frame counter determines which frame to display (1-7).
size_t frame_count = 1;
int bj_app_begin(void** user_data, int argc, char* argv[]) {
(void)user_data; (void)argc; (void)argv;
// Create a small off-screen bitmap to hold one animation frame.
// Load the sprite sheet once. It stays in memory - we just blit different
// regions from it each frame to create animation.
bmp_sprite_sheet = bj_create_bitmap_from_file(BANJO_ASSETS_DIR"/bmp/gabe-idle-run.bmp", 0);
return bj_callback_exit_error;
}
window = bj_bind_window("sprite sheet - Banjo", 0, 0, WINDOW_W, WINDOW_H, 0, 0);
// Cache the framebuffer pointer for faster access during animation.
return bj_callback_continue;
}
int bj_app_iterate(void* user_data) {
(void)user_data;
// The animation technique: blit ONE frame from the sprite sheet by
// calculating the horizontal offset. Frame 1 starts at x=24, frame 2 at
// x=48, etc. This shifts which 24x24 region gets copied from the sheet.
.x = frame_count * SPRITE_W, // Horizontal offset into sprite sheet
.w = 24, .h = 24 // Size of one frame
}, bmp_rendering, & (bj_rect){.x = 0, .y = 0},
);
// Scale the small 24x24 frame to fill the 240x240 window for visibility.
// Control animation speed. 120ms per frame ≈ 8 FPS.
bj_sleep(120);
// Advance to next frame and wrap around (1→2→...→7→1).
if (++frame_count >= FRAMES) {
}
? bj_callback_exit_success
: bj_callback_continue;
}
int bj_app_end(void* user_data, int status) {
(void)user_data;
bj_end();
// Destroy the sprite sheet and off-screen buffer.
return status;
}
int bj_app_begin(void **user_data, int argc, char *argv[])
Definition audio_pcm.c:25
int bj_app_iterate(void *user_data)
Definition audio_pcm.c:60
int bj_app_end(void *user_data, int status)
Definition audio_pcm.c:84
Header file for Bitmap type.
bj_renderer * renderer
Definition bitmap_blit.c:25
#define WINDOW_W
Definition bitmap_blit.c:21
bj_window * window
Definition bitmap_blit.c:24
#define WINDOW_H
Definition bitmap_blit.c:22
Sytem event management API.
void bj_clear_bitmap(struct bj_bitmap *bitmap)
Fills the entire bitmap with the clear color.
bj_bool bj_blit_stretched(const struct bj_bitmap *src, const struct bj_rect *src_area, struct bj_bitmap *dst, const struct bj_rect *dst_area, enum bj_blit_op op)
Stretched bitmap blitting (nearest neighbor).
struct bj_bitmap * bj_create_bitmap_from_file(const char *path, struct bj_error **error)
Creates a new bitmap by loading from a file.
bj_bool bj_blit(const struct bj_bitmap *src, const struct bj_rect *src_area, struct bj_bitmap *dst, const struct bj_rect *dst_area, enum bj_blit_op op)
Bitmap blitting operation from a source to a destination bitmap.
uint32_t bj_make_bitmap_pixel(struct bj_bitmap *bitmap, uint8_t red, uint8_t green, uint8_t blue)
Returns an opaque value representing a pixel color, given its RGB composition.
struct bj_bitmap * bj_create_bitmap(size_t width, size_t height, enum bj_pixel_mode mode, size_t stride)
Creates a new struct bj_bitmap with the specified width and height.
void bj_set_bitmap_color(struct bj_bitmap *bitmap, uint32_t color, uint8_t roles)
Sets one or more color properties of a bitmap.
void bj_destroy_bitmap(struct bj_bitmap *bitmap)
Deletes a struct bj_bitmap object and releases associated memory.
@ BJ_BLIT_OP_COPY
Copy source to destination (fast path when formats match)
Definition bitmap.h:49
@ BJ_BITMAP_CLEAR_COLOR
Clear/fill color for bj_clear_bitmap()
Definition bitmap.h:74
struct bj_bitmap bj_bitmap
Definition api.h:270
struct bj_renderer bj_renderer
Definition api.h:288
struct bj_window bj_window
Definition api.h:296
void bj_dispatch_events(void)
Poll and dispatch all pending events.
void bj_close_on_escape(struct bj_window *window, const struct bj_key_event *event, void *user_data)
Handle the ESC key to close a window.
bj_key_callback_fn bj_set_key_callback(bj_key_callback_fn callback, void *user_data)
Set the global callback for keyboard key events.
Represents a rectangle with position and dimensions.
Definition rect.h:19
@ BJ_PIXEL_MODE_BGR24
24bpp BGR
Definition pixel.h:26
void bj_present(struct bj_renderer *renderer, struct bj_window *window)
Present the framebuffer to a window.
struct bj_renderer * bj_create_renderer(enum bj_renderer_type type, struct bj_error **error)
Create a new renderer instance.
struct bj_bitmap * bj_get_framebuffer(struct bj_renderer *renderer)
Get the renderer's framebuffer.
bj_bool bj_renderer_configure(struct bj_renderer *renderer, struct bj_window *window, struct bj_error **error)
Configure a renderer for a specific window.
void bj_destroy_renderer(struct bj_renderer *renderer)
Destroy a renderer and free associated resources.
@ BJ_RENDERER_TYPE_SOFTWARE
Software (CPU-based) renderer.
Definition renderer.h:35
bj_bool bj_begin(int systems, struct bj_error **error)
Initializes the system.
void bj_end(void)
De-initializes the system.
@ BJ_VIDEO_SYSTEM
Definition system.h:20
void bj_sleep(int milliseconds)
Suspends the current thread for a specified duration.
struct bj_window * bj_bind_window(const char *title, uint16_t x, uint16_t y, uint16_t width, uint16_t height, uint8_t flags, struct bj_error **error)
Create a new struct bj_window with the specified attributes.
bj_bool bj_should_close_window(struct bj_window *window)
Get the close flag state of a window.
void bj_unbind_window(struct bj_window *window)
Deletes a struct bj_window object and releases associated memory.
bj_bitmap * bmp_sprite_sheet
Definition load_bmp.c:22
Logging utility functions.
Portable main substitution and application callback facilities.
All memory-related functions, including custom allocators.
Rendering backend interface.
#define SPRITE_W
Definition sprite_animation.c:24
bj_bitmap * p_window_framebuffer
Definition sprite_animation.c:33
#define FRAMES
Definition sprite_animation.c:26
size_t frame_count
Definition sprite_animation.c:35
bj_bitmap * bmp_rendering
Definition sprite_animation.c:36
#define SPRITE_H
Definition sprite_animation.c:25
Header file for system interactions.
Header file for time manipulation utilities.
Header file for bj_window type.