Banjo API 0.0.1
C99 game development API
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#include <banjo/api.h>
Go to the source code of this file.
Macros | |
#define | BJ_PIXEL_TYPE_INDEX 0x01 |
#define | BJ_PIXEL_TYPE_BITFIELD 0x02 |
#define | BJ_PIXEL_TYPE_BYTES 0x03 |
#define | BJ_PIXEL_ORDER_RGB 0x01 |
#define | BJ_PIXEL_ORDER_XRGB BJ_PIXEL_ORDER_RGB |
#define | BJ_PIXEL_ORDER_BGR 0x02 |
#define | BJ_PIXEL_ORDER_XBGR BJ_PIXEL_ORDER_BGR |
#define | BJ_PIXEL_ORDER_RGBX 0x03 |
#define | BJ_PIXEL_ORDER_BGRX 0x04 |
#define | BJ_PIXEL_ORDER_ARGB 0x05 |
#define | BJ_PIXEL_ORDER_ABGR 0x06 |
#define | BJ_PIXEL_ORDER_RGBA 0x07 |
#define | BJ_PIXEL_ORDER_BGRA 0x08 |
#define | BJ_PIXEL_LAYOUT_1555 0x00 |
#define | BJ_PIXEL_LAYOUT_8888 0x01 |
#define | BJ_PIXEL_LAYOUT_565 0x02 |
#define | BJ_PIXEL_MODE_MAKE(bpp, type, layout, order) |
#define | BJ_PIXEL_MODE_MAKE_INDEXED(bpp) |
#define | BJ_PIXEL_MODE_MAKE_BITFIELD_16(layout, order) |
#define | BJ_PIXEL_MODE_MAKE_BITFIELD_32(layout, order) |
#define | BJ_PIXEL_MODE_MAKE_BYTES(bpp, order) |
#define | BJ_PIXEL_GET_BPP(fmt) |
#define | BJ_PIXEL_GET_TYPE(fmt) |
#define | BJ_PIXEL_GET_LAYOUT(fmt) |
#define | BJ_PIXEL_GET_ORDER(fmt) |
Enumerations | |
enum | bj_pixel_mode { BJ_PIXEL_MODE_UNKNOWN = 0x00u , BJ_PIXEL_MODE_INDEXED_1 = 0x00000101u , BJ_PIXEL_MODE_INDEXED_4 = 0x00000104u , BJ_PIXEL_MODE_INDEXED_8 = 0x00000108u , BJ_PIXEL_MODE_XRGB1555 = 0x01000210u , BJ_PIXEL_MODE_RGB565 = 0x01020210u , BJ_PIXEL_MODE_XRGB8888 = 0x01010220u , BJ_PIXEL_MODE_BGR24 = 0x02000318u } |
Functions | |
void | bj_make_pixel_rgb (bj_pixel_mode mode, uint32_t value, uint8_t *p_red, uint8_t *p_green, uint8_t *p_blue) |
uint32_t | bj_get_pixel_value (bj_pixel_mode mode, uint8_t red, uint8_t green, uint8_t blue) |
int | bj_compute_pixel_mode (uint8_t bpp, uint32_t red_mask, uint32_t green_mask, uint32_t blue_mask) |
size_t | bj_compute_bitmap_stride (size_t width, bj_pixel_mode mode) |
Header file for general pixel manipulation facilities.