Banjo API 0.0.1
C99 game development API
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pixel.h
Go to the documentation of this file.
1
9#ifndef BJ_PIXEL_H
10#define BJ_PIXEL_H
11
12#include <banjo/api.h>
13
28#ifndef BJ_NO_TYPEDEF
30#endif
31
43 enum bj_pixel_mode mode,
44 uint32_t value,
45 uint8_t* red,
46 uint8_t* green,
47 uint8_t* blue
48);
49
61 enum bj_pixel_mode mode,
62 uint8_t red,
63 uint8_t green,
64 uint8_t blue
65);
66
83 uint8_t bpp,
84 uint32_t red_mask,
85 uint32_t green_mask,
86 uint32_t blue_mask
87);
88
106 size_t width,
107 enum bj_pixel_mode mode
108);
109
111#define BJ_PIXEL_TYPE_INDEX 0x01
113#define BJ_PIXEL_TYPE_BITFIELD 0x02
115#define BJ_PIXEL_TYPE_BYTES 0x03
116
118#define BJ_PIXEL_ORDER_RGB 0x01
120#define BJ_PIXEL_ORDER_XRGB BJ_PIXEL_ORDER_RGB
122#define BJ_PIXEL_ORDER_BGR 0x02
124#define BJ_PIXEL_ORDER_XBGR BJ_PIXEL_ORDER_BGR
126#define BJ_PIXEL_ORDER_RGBX 0x03
128#define BJ_PIXEL_ORDER_BGRX 0x04
130#define BJ_PIXEL_ORDER_ARGB 0x05
132#define BJ_PIXEL_ORDER_ABGR 0x06
134#define BJ_PIXEL_ORDER_RGBA 0x07
136#define BJ_PIXEL_ORDER_BGRA 0x08
137
139#define BJ_PIXEL_LAYOUT_1555 0x00
141#define BJ_PIXEL_LAYOUT_8888 0x01
143#define BJ_PIXEL_LAYOUT_565 0x02
144
152#define BJ_PIXEL_MODE_MAKE(bpp, type, layout, order) (((order & 0xFF) << 24) | ((layout & 0xFF) << 16) | ((type & 0xFF) << 8) | (bpp & 0xFF))
153
158#define BJ_PIXEL_MODE_MAKE_INDEXED(bpp) BJ_PIXEL_MODE_MAKE(bpp, BJ_PIXEL_TYPE_INDEX, 0, 0)
159
165#define BJ_PIXEL_MODE_MAKE_BITFIELD_16(layout, order) BJ_PIXEL_MODE_MAKE(16, BJ_PIXEL_TYPE_BITFIELD, layout, order)
166
172#define BJ_PIXEL_MODE_MAKE_BITFIELD_32(layout, order) BJ_PIXEL_MODE_MAKE(32, BJ_PIXEL_TYPE_BITFIELD, layout, order)
173
179#define BJ_PIXEL_MODE_MAKE_BYTES(bpp, order) BJ_PIXEL_MODE_MAKE(bpp, BJ_PIXEL_TYPE_BYTES, 0, order)
180
185#define BJ_PIXEL_GET_BPP(fmt) ((fmt) & 0xFF)
186
191#define BJ_PIXEL_GET_TYPE(fmt) (((fmt) >> 8) & 0xFF)
192
197#define BJ_PIXEL_GET_LAYOUT(fmt) (((fmt) >> 16) & 0xFF)
198
203#define BJ_PIXEL_GET_ORDER(fmt) (((fmt) >> 24) & 0xFF)
204
205#endif
General-purpose definitions for Banjo API.
#define BANJO_EXPORT
Definition api.h:106
int bj_compute_pixel_mode(uint8_t bpp, uint32_t red_mask, uint32_t green_mask, uint32_t blue_mask)
Determine the most suitable bj_pixel_mode from a set of masks.
void bj_make_pixel_rgb(enum bj_pixel_mode mode, uint32_t value, uint8_t *red, uint8_t *green, uint8_t *blue)
Gets the RGB value of a pixel given its 32-bits representation.
size_t bj_compute_bitmap_stride(size_t width, enum bj_pixel_mode mode)
Returns the stride used for encoding a bitmaps in Banjo.
uint32_t bj_get_pixel_value(enum bj_pixel_mode mode, uint8_t red, uint8_t green, uint8_t blue)
Returns an opaque value representing a pixel color, given its RGB composition.
bj_pixel_mode
Representation of a pixel encoding.
Definition pixel.h:16
@ BJ_PIXEL_MODE_RGB565
16bpp 565-RGB
Definition pixel.h:23
@ BJ_PIXEL_MODE_XRGB8888
32bpp RGB
Definition pixel.h:24
@ BJ_PIXEL_MODE_INDEXED_8
8bpp indexed
Definition pixel.h:20
@ BJ_PIXEL_MODE_INDEXED_4
4bpp indexed
Definition pixel.h:19
@ BJ_PIXEL_MODE_INDEXED_1
1bpp indexed
Definition pixel.h:18
@ BJ_PIXEL_MODE_XRGB1555
16bpp 555-RGB
Definition pixel.h:22
@ BJ_PIXEL_MODE_UNKNOWN
Unknown/Invalid pixel mode.
Definition pixel.h:17
@ BJ_PIXEL_MODE_BGR24
24bpp BGR
Definition pixel.h:26