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Banjo API 0.0.1
C99 game development API
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#include <banjo/bitmap.h>#include <banjo/event.h>#include <banjo/log.h>#include <banjo/main.h>#include <banjo/renderer.h>#include <banjo/shader.h>#include <banjo/system.h>#include <banjo/time.h>#include <banjo/window.h>
Macros | |
| #define | BJ_AUTOMAIN_CALLBACKS |
| #define | CANVAS_W 512 |
| #define | CANVAS_H 512 |
Functions | |
| static bj_vec3 | palette (bj_real t) |
| int | shader_code (bj_vec3 *frag_color, const bj_vec2 frag_coords, void *data) |
| int | bj_app_begin (void **user_data, int argc, char *argv[]) |
| int | bj_app_iterate (void *user_data) |
| int | bj_app_end (void *user_data, int status) |
Variables | |
| bj_window * | window = 0 |
| bj_renderer * | renderer = 0 |
| bj_bitmap * | framebuffer = 0 |
| #define BJ_AUTOMAIN_CALLBACKS |
| #define CANVAS_H 512 |
| #define CANVAS_W 512 |
| int bj_app_begin | ( | void ** | user_data, |
| int | argc, | ||
| char * | argv[] ) |
| int bj_app_end | ( | void * | user_data, |
| int | status ) |
| int bj_app_iterate | ( | void * | user_data | ) |
| bj_bitmap* framebuffer = 0 |
| bj_renderer* renderer = 0 |
| bj_window* window = 0 |