Here is a list of all functions with links to the files they belong to:
- a -
- bj_allocate_bitmap() : bitmap.h
- bj_allocate_stream() : stream.h
- bj_app_begin() : audio_pcm.c, bitmap_blit.c, bitmap_blit_colorkey.c, drawing_2d.c, drawing_text.c, event_callbacks.c, event_polling.c, load_bmp.c, physics_kinematics.c, physics_particle.c, random_distribution.c, shaders.c, sprite_animation.c, stopwatch.c, template_callbacks.c, time.c, window.c
- bj_app_end() : audio_pcm.c, bitmap_blit.c, bitmap_blit_colorkey.c, drawing_2d.c, drawing_text.c, event_callbacks.c, event_polling.c, load_bmp.c, physics_kinematics.c, physics_particle.c, random_distribution.c, shaders.c, sprite_animation.c, stopwatch.c, template_callbacks.c, time.c, window.c
- bj_app_iterate() : audio_pcm.c, bitmap_blit.c, bitmap_blit_colorkey.c, drawing_2d.c, drawing_text.c, event_callbacks.c, event_polling.c, load_bmp.c, physics_kinematics.c, physics_particle.c, random_distribution.c, shaders.c, sprite_animation.c, stopwatch.c, template_callbacks.c, time.c, window.c
- bj_apply_angular_torque_2d() : physics_2d.h
- bj_apply_drag_2d() : physics_2d.h
- bj_apply_gravity_2d() : physics_2d.h
- bj_apply_particle_force_2d() : physics_2d.h
- bj_apply_point_gravity_2d() : physics_2d.h
- bj_apply_point_gravity_softened_2d() : physics_2d.h
- bj_apply_rigidbody_force_2d() : physics_2d.h
- bj_assign_bitmap() : bitmap.h
- bj_audio_playing() : audio.h