Banjo API 0.0.1
C99 game development API
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shader.h File Reference
#include <banjo/api.h>
#include <banjo/bitmap.h>
#include <banjo/vec.h>
Include dependency graph for shader.h:

Go to the source code of this file.

Macros

#define BJ_SHADER_STANDARD_FLAGS   (BJ_SHADER_INVERT_Y | BJ_SHADER_CLAMP_COLOR | BJ_SHADER_NORMALIZE_COORDS | BJ_SHADER_CENTER_COORDS)

Typedefs

typedef int(* bj_bitmap_shading_fn_t) (bj_vec3 out_color, const bj_vec2 pixel_coord, void *user_data)
typedef enum bj_shader_flag_t bj_shader_flag

Enumerations

enum  bj_shader_flag_t {
  BJ_SHADER_INVERT_X = 0x01 , BJ_SHADER_INVERT_Y = 0x02 , BJ_SHADER_CLAMP_COLOR = 0x04 , BJ_SHADER_NORMALIZE_COORDS = 0x08 ,
  BJ_SHADER_CENTER_COORDS = 0x10
}

Functions

void bj_shader_bitmap (bj_bitmap *p_bitmap, bj_bitmap_shading_fn_t p_shader, void *p_data, uint8_t flags)

Detailed Description

Basic shader-like bitmap manipulation.