Banjo API
0.0.1
C99 game development API
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Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- s -
bj_seed_pcg32() :
random.h
bj_seek_origin :
stream.h
bj_seek_stream() :
stream.h
bj_set_bitmap_clear_color() :
bitmap.h
bj_set_bitmap_colorkey() :
bitmap.h
bj_set_button_callback() :
event.h
bj_set_cursor_callback() :
event.h
bj_set_enter_callback() :
event.h
bj_set_error() :
error.h
bj_set_key_callback() :
event.h
bj_set_log_level() :
log.h
bj_set_memory_defaults() :
memory.h
bj_set_window_should_close() :
window.h
bj_shader_bitmap() :
shader.h
bj_shader_flag :
shader.h
bj_shader_flag_t :
shader.h
bj_should_close_window() :
window.h
bj_shutdown() :
system.h
bj_sin :
math.h
bj_sind :
math.h
bj_sinf :
math.h
bj_sinl :
math.h
bj_sleep() :
time.h
bj_smoothstep() :
math.h
bj_sqrt :
math.h
bj_sqrtd :
math.h
bj_sqrtf :
math.h
bj_sqrtl :
math.h
bj_srand() :
random.h
bj_step() :
math.h
bj_step_angular_2d() :
physics_2d.h
bj_step_delay_stopwatch() :
time.h
bj_step_particle_2d() :
physics_2d.h
bj_step_rigid_body_2d() :
physics_2d.h
bj_step_stopwatch() :
time.h
bj_stop_audio_device() :
audio.h
bj_stopwatch :
time.h
bj_stopwatch_delay() :
time.h
bj_stopwatch_elapsed() :
time.h
bj_strcmp :
string.h
bj_stream :
stream.h
bj_stream_read_t :
stream.h
bj_stream_skip_t :
stream.h
bj_strlen :
string.h
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